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High-tech slots must get a big shot in the arm with the beginning of Nevada' City-center later this season. However, a whole lot of rewiring remains to be done.nby Daniel Terdiman February 3, 2009 12:01 PM PST nFollow @GreeterDan nIn the summer of 2005, the casino business was abuzz with excitement over what was then viewed as another great thing--server-based gaming, a major technological change in how slot machines work. nEssentially, this invention was going to make it possible for the machines to present a broad selection of games, all served up from databases, and plumped for on the spot by players. This was a sea-change from your traditional type, when a device had a single game constructed into it. Consequently, I wrote then, the technology was 'slated to be the largest news at (the September 2005) World wide Gaming Expo (G2E) in Las Vegas, the casino industry's large annual trade show.' nFlash forward, however, for the November 2008 version of G2E, in which a technology panel entitled 'Server-based gaming: Starting to begin' promised a rousing talk about the subject, and the one that belied the powerful optimism of four years before. 'While it may be uncertain when and how server-based gambling will be introduced widely across the market and to the consumer,' the panel's explanation mentioned, 'the question of if it will is not any longer.' [http://photo.net/gallery/tag-search/search?query_string=nnLong+viewed nnLong viewed] as another best part in the casino business, server-based gaming might finally get ready for primetime. These machines, from WMS Gaming, are permitted with the technology, that allows specific machines on a casino floor to obtain new activities on the fly, as well as give the casino ways to offer people promotions.n( Credit: WMS Gaming) nSo yes, the market was jumping the gun with its 2005 excitement. And obviously, considering that background, any new enthusiasm should be seen via a somewhat skeptical contact. nBut today, industry executives say, the time is finally right for sever-based gaming, and the first signs of the technology--albeit a brand new type of it that's been re-worked dramatically from what it was originally--may actually be coming. Another best part may at long last be here. nThat means a bunch of new slot machine-based innovations could be on their way. Included in this, explained Rob Bone, the vice-president of advertising for WMS Gaming, one of the casino industry's big-four suppliers, is a community-gaming system that may allow multiple individuals to play games across some devices. And still another, generally known as 'adaptive gaming,' can make it easy for the machines to record a player's progress and allow them rejoin their game, even at a different site. nFor all the four suppliers, then, the innovations that will come as part of a bigger server-based gaming motion are wide-ranging and diverse. At its core to-day, though, the technology is about systems where the machines can talk to databases on back-room servers, making it possible to download new data and information to a machine at any moment, or even to change the denomination of games on the fly to reply to casino job numbers. nThe world's first all-server-based gaming floornAnd if your new technology must be freely rolled out with a splash, the casino industry could not have chosen a better solution to formally present server-based gaming to the world: City-center, a huge, $8 thousand, joint MGM Mirage/Dubai World growth project now under construction around the Las Vegas Strip that includes thousands of rooms in hotels, luxury condominiums and soccer fields' worth of casino space. And the world's first all-server-based gaming floor. nThis release, that'll include 2000 products, is planned for late 2009, and can, after all these years, finally pave the way for server-based gaming to get to be the new industry standard. nBut the delay was caused by what? nAccording to business executives, shortly following the 2005 G2E, there clearly was a major philosophical change, when the major vendors--International Game Technology (IGT), WMS, Bally Technologies, and Aristocrat--came to the conclusion, along side specialists, that instead of each attempting to create their own proprietary types of the technology, they would set their heads together and devise some new technology standards. n'In 2005, there have been no criteria, and no protocols by which we're able to create support software,' said Javier Saenz, the vice-president of product management for network systems at IGT. 'We had a need to create methods, interfaces that worked, and some formalized technology.' nAround that time, then, a brand new standards human body emerged, the Gaming Standards Association (GSA), and what occurred were practices that would have the ability the casino employees to routinely tube in communications to players--promotional communications, notices of free buffets and the like--in pop-up windows around the screens, aside from which manufacturer's machines they were playing.  Should you adored this article in addition to you desire to receive details regarding [http://www.casinowins.se/ casino sverige] generously go to our site. Formerly, it would not have been possible. nFor organizations like IGT and WMS, this change in philosophy was nothing short of a significant retrenching, but one they felt they no option but to adopt. n'Pretty significantly, IGT had to.abandon all past growth that leveraged old, exclusive protocols,' Saenz said. 'It was a huge task.' nInstead, he said, the four manufacturers have adopted what they call open networks, a new expression for server-based gambling built around systems made to provide casino providers the sort of new server-based technology they want, while also meeting the security and communications targets of the GSA. nGetting the standards set up was the first step, obviously, and according to Mark Lipparelli, an associate of the Nevada Gaming Control Board--which adjusts casinos in that state--they were implemented in November of 2005, just weeks after that year's G2E. nThe bigger question, then, was just how long it'd simply take for the outcomes of that standardization to manifest in industry-wide roll-outs of server-based gaming. n'The common adoption and implementation of the secure circle technologies,' Lipparelli said, 'could be more of a market function.' Nothing unanticipated--at the time, at least--result of the philosophical shift is that the industry's major manufacturers have come around, for the first time, to the conclusion that their technology must be interoperable, in at least some fundamental ways. nBanking on client loyaltynThese times, a large part of successful casino operations is most beneficial finding out how not only to get a player to bring their income onto your ground, but also how to get that individual to join your loyalty program and come back to one of your properties again and again. nFor companies like MGM/Mirage, for instance, that kind of customer acquisition and [http://Imgur.com/hot?q=maintenance maintenance] is essential, especially in a town like Las Vegas, where in fact the giant already owns ten major properties--including Bellagio, the MGM Grand, Mandalay Bay, The Luxor and others--and will soon open up City Center. Making it easy for its customers to play games and feel welcome and valued at each of its casinos is just about the most significant point MGM/Mirage or some of its competitors can perform. nAnd that is why, while an IGT device however will not work games from Bally--at least not any moment soon--the four manufacturers seem to have come around to the idea that their technology had to give the casino operators much more control over the messaging players would see on those machines. nAdditionally, Saenz said, the gaming machines will require to have the ability to access the casinos' databases of client names and information, regardless of who made the machine, in order to serve up information that is specific to each user. nnA schematic of a server-based system from WMS Gaming.n( Credit: WMS Gaming) nBut even while large companies like MGM/Mirage obtain into server-based gaming, the adoption of such machines will probably be slow. nAs of to-day, Bone said, WMS has about 1,500 server-based products implemented around the globe. He thinks that casinos will begin to roll-out server-based gambling on a 'bank by bank' foundation, meaning one section of models at a time, as opposed to by replacing entire floors at once. nThat means, Bone said, the technology goes gain traction throughout the casino industry over the next 2 to 3 years. nIGT's Saenz agreed with that assessment. nAt the minute, he explained, the company has two in Nevada, five server-based gaming industry trials and one each in California, Missouri, and Michigan. nLots of hosts, lots of rewiringnOf class, the forthcoming City Center starting will likely be the major being released party IGT's--and the industry's--server-based gaming technology has been looking forward to. But while that launch will mean that around 2000 models come on line at once, Saenz said that there are functional reasons why the technology will be slow to spread, nevertheless. nPart of the is due to structure. So that you can move out server-based activities, Saenz directed out, casinos have to have Ethernet networks deployed on their floors. That is something that several casinos have achieved thus far, he explained, adding that those who do have a much faster way to the newest technology. n'Historically, there was an expectation that when server-based gaming arrived, (casinos) would amazingly sculpt their whole floors,' Saenz said, 'and instantly there would be server-based gaming. But that's not practical.' nThat is the reason why he needs to determine roll-outs 100 machines at any given time through the entire industry, but not faster than that. n'In a few years,' Saenz said, 'the vast majority of casinos will possess some server-based games, and (a few) will be 100-percent' rolled-out.
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High-tech slots should obtain a big-shot in the arm using the beginning of Vegas' CityCenter later this season. However, a whole lot of rewiring remains to be done.nby Daniel Terdiman February 3, 2009 12:01 PM PST nFollow @GreeterDan nIn summer time of 2005, the casino business was abuzz with excitement over what was then seen as the next good thing--server-based gaming, a significant technological shift in how slots work. nEssentially, this invention was going to make it possible for the machines presenting a wide number of activities, all offered up from sources, and opted for on the spot by players. This was a sea change from the traditional style, in which a product had one game built into it. Consequently, I wrote then, the technology was 'planned to become the biggest news at (the September 2005) Global Gaming Expo (G2E) in Las Vegas, the casino industry's large annual trade show.' nFlash forward, but, for the November 2008 edition of G2E, in which a engineering panel entitled 'Server-based gaming: Beginning to begin' offered a rousing discussion about the subject, and the one that belied the extreme optimism of four years before. 'While it may possibly still be uncertain when and how server-based gambling will be introduced widely throughout the market and for the consumer,' the panel's description mentioned, 'the question of if it'll is not any longer.' nnLong viewed as the next best part in the casino business, server-based gaming may finally get ready for primetime. These machines, from WMS Gaming, are allowed with the technology, that allows individual machines on a casino floor to download new games on the fly, in addition to give the casino a way to offer people promotions.n( Credit: WMS Gaming) nSo yes, the market was jumping the gun with its 2005 excitement. And naturally, considering that track record, any new excitement has to be viewed through a notably suspicious lens. nBut today, industry executives say, the time is ultimately correct for sever-based gaming, and the first signs of the technology--albeit a new form of it that's been altered dramatically from what it was originally--may actually be coming. Another best part may at long last be here. nThat suggests a host of new slot machine-based innovations could possibly be on their way. Included in this, said Rob Bone, the vice president of marketing for WMS Gaming, one of the casino industry's big-four suppliers, is a community-gaming system that can allow multiple visitors to play games across some products. And still another, referred to as 'adaptive gaming,' will make it possible for the machines to keep an eye on a player's improvement and allow them rejoin their game, even in a different location. nFor each one of the four producers, then, the innovations which will come within a bigger server-based gambling motion are varied and wide-ranging.  If you are you looking for more on [http://www.casinobukbuklau.se/ online casino bonus] take a look at our own web site. At its core to-day, however, the technology is all about systems by which the machines can talk to databases on back-room servers, making it possible to obtain new information and information to a device at anytime, or even to change the denomination of games on the fly to reply to casino job numbers. nThe world's first all-server-based gaming floornAnd in case a new technology must be openly rolled-out with a splash, the casino industry could not have plumped for a better approach to formally present server-based gaming to the world: CityCenter, a large, $8 billion, mutual MGM Mirage/Dubai World development project now under construction on the Las Vegas Strip that features thousands of hotel rooms, luxury condominiums and soccer fields' worth of casino space. And the world's first all-server-based gaming floor. nThis start, which will include 2,000 models, is planned for late 2009, and can, in the end these years, finally pave the way for server-based gaming to become the new industry-standard. nBut what caused the delay? nAccording to industry professionals, not long following the 2005 G2E, there clearly was a major philosophical shift, in which the major vendors--International Game Technology (IGT), WMS, Bally Technologies, and Aristocrat--came to the conclusion, along side specialists, that rather than each trying to create their own private versions of the technology, they would place their heads together and devise some new technology standards. n'In 2005, there were no standards, and no protocols where we're able to produce help software,' said Javier Saenz, the vice president of product management for network programs at IGT. 'We had a need to develop practices, interfaces that labored, and some formalized engineering.' nAround that time, then, a new standards body emerged, the Gaming Standards Association (GSA), and what occurred were methods that would be able the casino operators to routinely pipe in communications to players--promotional communications, updates of free buffets and the like--in pop-up windows about the screens, no matter which manufacturer's machines they were playing. Formerly, it'd not have been possible. nFor organizations like WMS and IGT, this change in philosophy was nothing short of a major retrenching, but one they felt they no choice but to consider. n'Pretty much, IGT had to.abandon all previous growth that leveraged old, amazing protocols,' Saenz said. 'It was a huge enterprise.' nInstead, he explained, the four companies have adopted what they call open networks, a new expression for server-based gambling built around methods designed to provide casino operators the kind of new server-based technology they want, while also meeting the security and communications goals of the GSA. nGetting the criteria set up was the initial step, of course, and in accordance with Mark Lipparelli, a member of the Nevada Gaming Get a grip on Board--which oversees casinos in that state--they were executed in November of 2005, just months after that year's G2E. nThe greater question, then, was how long it'd simply take for the results of the standardization to manifest in industrywide roll-outs of server-based gaming. n'The widespread adoption and implementation of the protected circle technologies,' Lipparelli said, 'will be more of market function.' Nothing unanticipated--at the time, at least--result of the philosophical change is that the industry's major companies have come around, for the very first time, towards the recognition that their technology has to be interoperable, in at least some fundamental ways. nBanking on customer loyaltynThese times, a big part of successful casino operations is better figuring out how not merely to get a new player to bring his / her money onto your ground, but also how to get that individual to join your [http://Data.Gov.uk/data/search?q=loyalty+program loyalty program] and come back to one of your houses again and again. nFor businesses like MGM/Mirage, as an example, that type of customer acquisition and maintenance is critical, specially in a town like Las Vegas, where in fact the giant already owns ten major properties--including Bellagio, the MGM Grand, Mandalay Bay, The Luxor and others--and will soon start City Center. Which makes it possible for its customers to play games and feel welcome and valued at all its casinos is simply in regards to the most significant point MGM/Mirage or any of its competitors can perform. nAnd that is why, while an IGT device however will not run activities from Bally--at least not any moment soon--the four manufacturers appear to have come around to the notion that their technology needed to give the casino operators a lot more get a handle on over the messaging players would see on those machines. nAdditionally, Saenz said, the gaming machines will need to find a way to access the casinos' databases of client names and information, irrespective of who made the equipment, in order to offer information that is specific to each user. nnA schematic of a server-based system from WMS Gaming.n( Credit: WMS Gaming) nBut even as big companies like MGM/Mirage get in to server-based gaming, the ownership of such machines will be slow. nAs of today, Bone said, WMS has about 1,500 server-based machines used around the globe. He thinks that casinos will begin to roll-out server-based gambling on the 'bank by bank' basis, indicating one section of models at a time, in the place of by changing entire floors at once. nThat means, Bone said, that the technology goes gain grip through the entire casino industry over the next two to three years. nIGT's Saenz agreed with that analysis. nAt the moment, he said, the organization has two in Nevada, five server-based gaming field trials and one each in California, Missouri, and Michigan. nLots of machines, plenty of rewiringnOf course, the future City Center opening will probably be the big developing party IGT's--and the industry's--server-based gaming technology has been looking forward to. But while that start will mean that up to 2000 machines seriously line at the same time, Saenz said that there are functional reasons why the technology will be slow to spread, nonetheless. nPart of that could be because of infrastructure. In order to throw out server-based games, Saenz pointed out, casinos have to have Ethernet networks deployed on the floors. That's something that several casinos have achieved to date, he explained, adding that people who do have a much quicker path to the new technology. n'Historically, there was an expectation that when server-based gaming arrived, (casinos) would amazingly rewire their complete floors,' Saenz said, 'and instantly there would be server-based gaming. But that's maybe not practical.' nThat is excatly why he wants to determine roll-outs a hundred machines at any given time through the business, although not faster than that. n'In a few years,' Saenz said, 'nearly all casinos will involve some server-based games, and (a few) will be completely' rolled-out.

Revision as of 04:58, 20 April 2014

High-tech slots should obtain a big-shot in the arm using the beginning of Vegas' CityCenter later this season. However, a whole lot of rewiring remains to be done.nby Daniel Terdiman February 3, 2009 12:01 PM PST nFollow @GreeterDan nIn summer time of 2005, the casino business was abuzz with excitement over what was then seen as the next good thing--server-based gaming, a significant technological shift in how slots work. nEssentially, this invention was going to make it possible for the machines presenting a wide number of activities, all offered up from sources, and opted for on the spot by players. This was a sea change from the traditional style, in which a product had one game built into it. Consequently, I wrote then, the technology was 'planned to become the biggest news at (the September 2005) Global Gaming Expo (G2E) in Las Vegas, the casino industry's large annual trade show.' nFlash forward, but, for the November 2008 edition of G2E, in which a engineering panel entitled 'Server-based gaming: Beginning to begin' offered a rousing discussion about the subject, and the one that belied the extreme optimism of four years before. 'While it may possibly still be uncertain when and how server-based gambling will be introduced widely throughout the market and for the consumer,' the panel's description mentioned, 'the question of if it'll is not any longer.' nnLong viewed as the next best part in the casino business, server-based gaming may finally get ready for primetime. These machines, from WMS Gaming, are allowed with the technology, that allows individual machines on a casino floor to download new games on the fly, in addition to give the casino a way to offer people promotions.n( Credit: WMS Gaming) nSo yes, the market was jumping the gun with its 2005 excitement. And naturally, considering that track record, any new excitement has to be viewed through a notably suspicious lens. nBut today, industry executives say, the time is ultimately correct for sever-based gaming, and the first signs of the technology--albeit a new form of it that's been altered dramatically from what it was originally--may actually be coming. Another best part may at long last be here. nThat suggests a host of new slot machine-based innovations could possibly be on their way. Included in this, said Rob Bone, the vice president of marketing for WMS Gaming, one of the casino industry's big-four suppliers, is a community-gaming system that can allow multiple visitors to play games across some products. And still another, referred to as 'adaptive gaming,' will make it possible for the machines to keep an eye on a player's improvement and allow them rejoin their game, even in a different location. nFor each one of the four producers, then, the innovations which will come within a bigger server-based gambling motion are varied and wide-ranging. If you are you looking for more on online casino bonus take a look at our own web site. At its core to-day, however, the technology is all about systems by which the machines can talk to databases on back-room servers, making it possible to obtain new information and information to a device at anytime, or even to change the denomination of games on the fly to reply to casino job numbers. nThe world's first all-server-based gaming floornAnd in case a new technology must be openly rolled-out with a splash, the casino industry could not have plumped for a better approach to formally present server-based gaming to the world: CityCenter, a large, $8 billion, mutual MGM Mirage/Dubai World development project now under construction on the Las Vegas Strip that features thousands of hotel rooms, luxury condominiums and soccer fields' worth of casino space. And the world's first all-server-based gaming floor. nThis start, which will include 2,000 models, is planned for late 2009, and can, in the end these years, finally pave the way for server-based gaming to become the new industry-standard. nBut what caused the delay? nAccording to industry professionals, not long following the 2005 G2E, there clearly was a major philosophical shift, in which the major vendors--International Game Technology (IGT), WMS, Bally Technologies, and Aristocrat--came to the conclusion, along side specialists, that rather than each trying to create their own private versions of the technology, they would place their heads together and devise some new technology standards. n'In 2005, there were no standards, and no protocols where we're able to produce help software,' said Javier Saenz, the vice president of product management for network programs at IGT. 'We had a need to develop practices, interfaces that labored, and some formalized engineering.' nAround that time, then, a new standards body emerged, the Gaming Standards Association (GSA), and what occurred were methods that would be able the casino operators to routinely pipe in communications to players--promotional communications, updates of free buffets and the like--in pop-up windows about the screens, no matter which manufacturer's machines they were playing. Formerly, it'd not have been possible. nFor organizations like WMS and IGT, this change in philosophy was nothing short of a major retrenching, but one they felt they no choice but to consider. n'Pretty much, IGT had to.abandon all previous growth that leveraged old, amazing protocols,' Saenz said. 'It was a huge enterprise.' nInstead, he explained, the four companies have adopted what they call open networks, a new expression for server-based gambling built around methods designed to provide casino operators the kind of new server-based technology they want, while also meeting the security and communications goals of the GSA. nGetting the criteria set up was the initial step, of course, and in accordance with Mark Lipparelli, a member of the Nevada Gaming Get a grip on Board--which oversees casinos in that state--they were executed in November of 2005, just months after that year's G2E. nThe greater question, then, was how long it'd simply take for the results of the standardization to manifest in industrywide roll-outs of server-based gaming. n'The widespread adoption and implementation of the protected circle technologies,' Lipparelli said, 'will be more of market function.' Nothing unanticipated--at the time, at least--result of the philosophical change is that the industry's major companies have come around, for the very first time, towards the recognition that their technology has to be interoperable, in at least some fundamental ways. nBanking on customer loyaltynThese times, a big part of successful casino operations is better figuring out how not merely to get a new player to bring his / her money onto your ground, but also how to get that individual to join your loyalty program and come back to one of your houses again and again. nFor businesses like MGM/Mirage, as an example, that type of customer acquisition and maintenance is critical, specially in a town like Las Vegas, where in fact the giant already owns ten major properties--including Bellagio, the MGM Grand, Mandalay Bay, The Luxor and others--and will soon start City Center. Which makes it possible for its customers to play games and feel welcome and valued at all its casinos is simply in regards to the most significant point MGM/Mirage or any of its competitors can perform. nAnd that is why, while an IGT device however will not run activities from Bally--at least not any moment soon--the four manufacturers appear to have come around to the notion that their technology needed to give the casino operators a lot more get a handle on over the messaging players would see on those machines. nAdditionally, Saenz said, the gaming machines will need to find a way to access the casinos' databases of client names and information, irrespective of who made the equipment, in order to offer information that is specific to each user. nnA schematic of a server-based system from WMS Gaming.n( Credit: WMS Gaming) nBut even as big companies like MGM/Mirage get in to server-based gaming, the ownership of such machines will be slow. nAs of today, Bone said, WMS has about 1,500 server-based machines used around the globe. He thinks that casinos will begin to roll-out server-based gambling on the 'bank by bank' basis, indicating one section of models at a time, in the place of by changing entire floors at once. nThat means, Bone said, that the technology goes gain grip through the entire casino industry over the next two to three years. nIGT's Saenz agreed with that analysis. nAt the moment, he said, the organization has two in Nevada, five server-based gaming field trials and one each in California, Missouri, and Michigan. nLots of machines, plenty of rewiringnOf course, the future City Center opening will probably be the big developing party IGT's--and the industry's--server-based gaming technology has been looking forward to. But while that start will mean that up to 2000 machines seriously line at the same time, Saenz said that there are functional reasons why the technology will be slow to spread, nonetheless. nPart of that could be because of infrastructure. In order to throw out server-based games, Saenz pointed out, casinos have to have Ethernet networks deployed on the floors. That's something that several casinos have achieved to date, he explained, adding that people who do have a much quicker path to the new technology. n'Historically, there was an expectation that when server-based gaming arrived, (casinos) would amazingly rewire their complete floors,' Saenz said, 'and instantly there would be server-based gaming. But that's maybe not practical.' nThat is excatly why he wants to determine roll-outs a hundred machines at any given time through the business, although not faster than that. n'In a few years,' Saenz said, 'nearly all casinos will involve some server-based games, and (a few) will be completely' rolled-out.